<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Fantastic Maps</title>
	<atom:link href="http://www.fantasticmaps.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fantasticmaps.com</link>
	<description>Maps of real and fantasy worlds</description>
	<lastBuildDate>Thu, 16 May 2013 13:15:26 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Quick Mountain Tutorial!</title>
		<link>http://www.fantasticmaps.com/2013/05/quick-mountain-tutorial/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=quick-mountain-tutorial</link>
		<comments>http://www.fantasticmaps.com/2013/05/quick-mountain-tutorial/#comments</comments>
		<pubDate>Thu, 16 May 2013 13:15:26 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Map]]></category>
		<category><![CDATA[Regional Map]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[World Map]]></category>
		<category><![CDATA[fantasy map]]></category>
		<category><![CDATA[how to draw maps]]></category>
		<category><![CDATA[ink]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[mountains]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.fantasticmaps.com/?p=2095</guid>
		<description><![CDATA[Today, a quick one on isometric pen and ink mountain ranges. Draw in the ridgeline of the mountains. Add bumps and wiggles and allow the path to wander. With the ridgeline in place, take lines off from the angles in the ridgeline. Basically anywhere your ridgeline changes direction you can draw a ridge ciming off. [...]]]></description>
				<content:encoded><![CDATA[<p>Today, a quick one on isometric pen and ink mountain ranges.<span id="more-2095"></span></p>
<div id="attachment_2098" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/05/isoMountain1.jpg"><img class="size-medium wp-image-2098" alt="how to draw isometric mountains" src="http://www.fantasticmaps.com/wp-content/uploads/2013/05/isoMountain1-300x288.jpg" width="300" height="288" /></a><p class="wp-caption-text">1. Draw in the ridgeline</p></div>
<p>Draw in the ridgeline of the mountains. Add bumps and wiggles and allow the path to wander.</p>
<div id="attachment_2097" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/05/isoMountain2.jpg"><img class="size-medium wp-image-2097" alt="how to draw isometric mountains" src="http://www.fantasticmaps.com/wp-content/uploads/2013/05/isoMountain2-300x288.jpg" width="300" height="288" /></a><p class="wp-caption-text">2. Add Slopes</p></div>
<p>With the ridgeline in place, take lines off from the angles in the ridgeline. Basically anywhere your ridgeline changes direction you can draw a ridge ciming off. These should be steeper near the crest and smooth out towards the edge to show sharp peaks.</p>
<div id="attachment_2096" class="wp-caption aligncenter" style="width: 274px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/05/isoMountain3.jpg"><img class="size-medium wp-image-2096" alt="how to draw isometric mountains" src="http://www.fantasticmaps.com/wp-content/uploads/2013/05/isoMountain3-264x300.jpg" width="264" height="300" /></a><p class="wp-caption-text">3. Add Shading</p></div>
<p><b></b>Here I&#8217;ve laid in shadows with some basic hatching. Use lines far apart for a lighter shadow and closer hatching for deeper shadows. Keep your deeper shadows to the top of the ridgeline (where it&#8217;s steepest) and in valleys and crevasses. You can also skip the hatching and import the lineart into a digital editing program and shade your mountains there.</p>
<p><em id="__mceDel">For more tutorials, check out the <a title="how to draw fantasy maps" href="http://www.fantasticmaps.com/category/tips-and-tricks/">Tutorials section</a>.<br />
</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.fantasticmaps.com/2013/05/quick-mountain-tutorial/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Worldbuilding By Map</title>
		<link>http://www.fantasticmaps.com/2013/05/worldbuilding-by-map/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=worldbuilding-by-map</link>
		<comments>http://www.fantasticmaps.com/2013/05/worldbuilding-by-map/#comments</comments>
		<pubDate>Tue, 14 May 2013 14:48:35 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Map]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[World Map]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[how to build a world]]></category>
		<category><![CDATA[how to map]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[world map]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://www.fantasticmaps.com/?p=2082</guid>
		<description><![CDATA[This article was originally written for Fictorians.com and was pitched at people building their own worlds for novel writing, but the general process should be useful for a broad variety of world builders. Let’s get one thing out of the way right now. A map shouldn’t be pretty. I know what you’re thinking &#8211; those posters of [...]]]></description>
				<content:encoded><![CDATA[<p><em>This article was originally written for <a href="http://www.fictorians.com/2013/04/29/here-there-be-dragons-maps-in-fiction/">Fictorians.com</a> and was pitched at people building their own worlds for novel writing, but the general process should be useful for a broad variety of world builders.</em></p>
<p>Let’s get one thing out of the way right now.</p>
<p>A map shouldn’t be pretty.</p>
<p><span id="more-2082"></span>I know what you’re thinking &#8211; those posters of Middle Earth are gorgeous. Of course a map should be beautiful. But for worldbuilding purposes a pretty map is a Very Bad Thing. Beautiful things are precious, and we tend to want to leave precious things pristine and untouched. When we’re <i>building</i> worlds we need to break things, and often. So, out with any thoughts that we’re making a pretty map. We’ll be making a functional map. In fact we’ll be making many maps, one after the other. In exactly the same way that your notes are not the final manuscript, a map isn’t the final world. It’s a visual notepad, and you should be crossing things out, erasing sections and rebuilding from scratch as you go along.</p>
<p>So we won’t be needing photoshop today, we need a pad of scratch paper and a pencil. Right, let’s build a world.</p>
<p>First of all, think about the ‘world’ you need to build. In many cases this is a defined area that’s much smaller than the planet you’re on. Very few stories truly span a globe, so let’s begin by cutting down to the area that the story explores. This keeps the work focused on a reasonable area, and means there will always be distant and mysterious lands to explore down the line.</p>
<p>In your tale there will be nations, city states or power centers of some form. Start by making a note of their relationships to one another. Are they at war? Are they aloof? Do they feud over resources or are they closely allied? Think over the things that make them stand out. Are they famous for their expansive grain fields? Their iron? Their navy? I’m sure you can see the theme here. Nations are defined by the geography they inhabit as much as we define the geography by the nation. A nation with a large navy needs sea access, but it should also have natural defences like a mountain range that <i>allows</i> the nation to neglect other military forces in favour of it’s navy. Two countries at war need to be close, and need to have a means of attacking one another.</p>
<p>Focus on major terrain at this point &#8211; how much coastline and mountain ranges. Make notes about other terrain that comes to mind &#8211; the tulip fields of Alak’tor, the salt mines of Keshel &#8211; those will come in useful later.</p>
<p>&nbsp;</p>
<div id="attachment_2088" class="wp-caption aligncenter" style="width: 657px"><img class="size-full wp-image-2088" alt="Basic Worldbuilding Layout" src="http://www.fantasticmaps.com/wp-content/uploads/2013/05/BasicLayout.png" width="647" height="647" /><p class="wp-caption-text">1. Rough shapes &#8211; these are six interconnected nations</p></div>
<p><span style="line-height: 1.714285714; font-size: 1rem;">It’s now time to start our map. Grab a pencil and faintly draw in circles where your nations are. Nations that are allies or at war should be close. Those that rarely interact should be further away, or will have an insurmountable natural barrier between them. Drawing circles on a map may sound easy, but this stage can take a few tries to get the relationships right.</span></p>
<div id="attachment_2087" class="wp-caption aligncenter" style="width: 660px"><img class="size-full wp-image-2087" alt="Coastlines - create your continents" src="http://www.fantasticmaps.com/wp-content/uploads/2013/05/Coastlines.png" width="650" height="651" /><p class="wp-caption-text">2. The coastlines. Keep them broken and random</p></div>
<p>But circles aren’t really a map. Let’s draw some coastlines. Think about which of your nations need large coastlines and which should be landlocked. Then let your pen wander. Really &#8211; avoid straight lines. Coastlines are jagged and broken things. If your line doesn’t look like it was plotted by a drunken ant, you’re doing it wrong.</p>
<div id="attachment_2086" class="wp-caption aligncenter" style="width: 661px"><img class="size-full wp-image-2086" alt="Mountains" src="http://www.fantasticmaps.com/wp-content/uploads/2013/05/Mountains.png" width="651" height="650" /><p class="wp-caption-text">3. Mountains &#8211; they shouldn’t be pretty, inverted triangles do the job just fine</p></div>
<p><span style="line-height: 1.714285714; font-size: 1rem;">Now let’s lay in some mountains. Mountains tend to form ridges. Avoid the temptation to fill in whole blocks of land with mountains. Instead, lay them out in wavy lines. They often follow the edge of a coastline (think the Andes). From a story point of view, they form obstacles for your heroes and they create natural boundaries between nations, or between nations and the great unknown. Mountains also create boundaries between climates. So if you need a desert in one area and a jungle in the other, you’d better place a mountain range between them to stop the rain from the jungle getting to the desert.</span></p>
<p>&nbsp;</p>
<div id="attachment_2085" class="wp-caption aligncenter" style="width: 659px"><img class="size-full wp-image-2085" alt="Rivers" src="http://www.fantasticmaps.com/wp-content/uploads/2013/05/Rivers.png" width="649" height="650" /><p class="wp-caption-text">4. As rivers run to the coast they only join, they never branch</p></div>
<p><span style="line-height: 1.714285714; font-size: 1rem;">Next up, we have rivers. Rain falls on mountains and runs downhill to the sea. It always flows to the lowest point &#8211; </span><i style="line-height: 1.714285714; font-size: 1rem;">and there’s always one lowest point</i><span style="line-height: 1.714285714; font-size: 1rem;">. This means that rivers don’t branch as they flow to the sea, they only join. So &#8211; no rivers going from coast to coast. At some point that requires water to flow uphill. No lakes that have two separate rivers leading to the sea &#8211; remember, only one lowest point leading out. Think of a river like a tree. There’s one trunk where it enters the sea, but a panoply of branches reaching towards the mountains.</span></p>
<p>Rivers are also strategically important. There’s hardly a rivermouth in the world without a town on it and most great cities lie on a river. If you know where your cities are going to be, make sure there’s a decent sized river flowing through them. Equally, rivers make great defences. It’s hard to build a wall all the way along your nation’s border, but it’s almost as hard to get an army over a well defended river as it is to have them scale a wall.</p>
<div id="attachment_2084" class="wp-caption aligncenter" style="width: 651px"><img class="size-full wp-image-2084" alt="Hills And Forests" src="http://www.fantasticmaps.com/wp-content/uploads/2013/05/HillsAndForest.png" width="641" height="645" /><p class="wp-caption-text">5. Hills and Forests, add them wherever you see fit. These are easily moved.</p></div>
<p><span style="line-height: 1.714285714; font-size: 1rem;">Add some hills to the edge of your mountain ranges. Lay in some forest and see how it looks. Remember, don’t be precious. If you don’t like it &#8211; start on a new sheet of paper. Sketch another coastline. Turn it upside down.</span></p>
<p>When you’re happy with the terrain, go over the pencil lines with pen, and erase the pencil &#8211; including your nation boundaries. Scan and photocopy the map. Go away and have some food.</p>
<p>When you come back, try the following experiment. Ignore your previous nations. Look at the virgin world with a new eye. If you were founding a country in the world, where would you start? What would be the key strategic choke points? Look at the world as if you were playing Civ. Where are the resources you need to defend, what lands would you try to annex? Use some coloured pencils to sketch in different nations and boundaries. Edit the rivers if you need to, move things around. You’ve got lots of copies of the map, experiment.</p>
<p>Once you have a layout you like, we’ll add cities.</p>
<p>Cities are where they are for a reason &#8211; they don’t just appear up in the middle of nowhere. Population centers need food, water, trade and security. Rivers can provide all of  these, which is why towns and cities tend to spring up at river mouths. Locate your capitals in places that are easily defended and that have good transport connections to the rest of the nation. Place smaller cities in key locations, whether that’s in the heart of a mining community on the edge of a mountain range, at a key strategic river crossing, or a market town in the middle of leagues of prime cattle ranching land. At this point, also mark in major fortifications.</p>
<div id="attachment_2083" class="wp-caption aligncenter" style="width: 659px"><img class="size-full wp-image-2083" alt="Placing Cities" src="http://www.fantasticmaps.com/wp-content/uploads/2013/05/Cities.png" width="649" height="649" /><p class="wp-caption-text">6. Place cities, towns and fortifications</p></div>
<p><span style="line-height: 1.714285714; font-size: 1rem;">With these indicated it’s a simple matter to place the roads. These will connect the major cities, the main food producing regions, and any other major trade routes.</span></p>
<p>You now have a perfectly functional map! But remember, nothing is set in stone. Each time you run through this process your map will be better. Each time you sketch the map you’ll have new ideas. As you continue to write about your world you’ll come up with new thoughts on what terrain you should have, how two countries relate across their border, where a great wilderness needs to be. Redraw the map &#8211; it’s there for you. Both your mapdrawing and your text will be better for the relationship between map and story.</p>
<p>And when your manuscript is ready to go from draft to final, your map will be ready to go from sketch to illustration. But that’s a post for another day.</p>
<p><em><em>This is a long post, but not as long as an article I wrote on a similar topic for the <a title="Kobold Guide to Worldbuilding" href="http://www.amazon.com/gp/product/1936781115/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1936781115&amp;linkCode=as2&amp;tag=fantmaps-20">Kobold Guide to Worldbuilding</a>. If you enjoyed this post and found it useful, then definitely consider picking up the book &#8211; it&#8217;s got lots of good stuff along these lines.</em> </em></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fantasticmaps.com/2013/05/worldbuilding-by-map/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Heroes of the Jade Oath</title>
		<link>http://www.fantasticmaps.com/2013/04/heroes-of-the-jade-oath/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=heroes-of-the-jade-oath</link>
		<comments>http://www.fantasticmaps.com/2013/04/heroes-of-the-jade-oath/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 16:41:31 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Map]]></category>
		<category><![CDATA[Regional Map]]></category>
		<category><![CDATA[World Map]]></category>
		<category><![CDATA[arcana evolved]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[eastern]]></category>
		<category><![CDATA[fantasy map]]></category>
		<category><![CDATA[ink]]></category>
		<category><![CDATA[oriental]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://www.fantasticmaps.com/?p=2075</guid>
		<description><![CDATA[It&#8217;s always a little daunting to take on a brand new style of map. When Steve Russell asked for an map inspired by the Orient for Heroes of the Jade Oath I took it on with some trepidation. After a ton of experimenting with textures, brushes and line-styles I came up with a version I [...]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s always a little daunting to take on a brand new style of map. When Steve Russell asked for an map inspired by the Orient for <a title="Heroes of the Jade Oath" href="http://paizo.com/products/btpy8vpg">Heroes of the Jade Oath</a> I took it on with some trepidation. After a ton of experimenting with textures, brushes and line-styles I came up with a version I was happy with, and this is the result!</p>
<p><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/04/JO_web.jpg"><img class="aligncenter size-large wp-image-2077" alt="Lands of the Jade Oath map" src="http://www.fantasticmaps.com/wp-content/uploads/2013/04/JO_web-1024x662.jpg" width="625" height="404" /></a></p>
<p><span id="more-2075"></span></p>
<p>To give you an idea of how a map like this evolves, here&#8217;s an intermediate stage. At this point I was happy with the style of the mountains, but I still had a long way to go with the colour palette and overall styling:</p>
<p><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/04/JadeOath_intermediate.jpg"><img class="aligncenter size-large wp-image-2076" alt="Jade Oath - intermediate map" src="http://www.fantasticmaps.com/wp-content/uploads/2013/04/JadeOath_intermediate-1024x662.jpg" width="625" height="404" /></a></p>
<p>However, this provided a good overall view of the map, and could be signed off before the styling was finished up. To see more of the world, check out the Heroes of the Jade Oath book in <a title="Heroes of the Jade Oath" href="http://paizo.com/products/btpy8vpg">pdf and print</a>, or the <a title="poster map of heroes of the jade oath" href="http://www.cafepress.com/ritepublishing.783613379">poster map</a> on Cafepress!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fantasticmaps.com/2013/04/heroes-of-the-jade-oath/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dungeon Hatching</title>
		<link>http://www.fantasticmaps.com/2013/04/dungeon-hatching/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dungeon-hatching</link>
		<comments>http://www.fantasticmaps.com/2013/04/dungeon-hatching/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 18:11:58 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Battlemap]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[line art]]></category>
		<category><![CDATA[osr]]></category>
		<category><![CDATA[tip]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.fantasticmaps.com/?p=2070</guid>
		<description><![CDATA[There&#8217;s a lot of old-school gaming posts going round today, and I thought this one would fit in. This isn&#8217;t really a tutorial, more a set of thoughts on different ways to indicate walls on a line map. 1. Hatching This just looks great. There&#8217;s no doubt about it. If you want to see a [...]]]></description>
				<content:encoded><![CDATA[<p>There&#8217;s a lot of old-school gaming posts going round today, and I thought this one would fit in. This isn&#8217;t really a tutorial, more a set of thoughts on different ways to indicate walls on a line map.<span id="more-2070"></span></p>
<h3><b>1. Hatching</b></h3>
<p>This just looks great. There&#8217;s no doubt about it. If you want to see a great example of this style, check out <a href="https://plus.google.com/111230565796222341146">matt jackson</a>&#8216;s work. When I&#8217;m doing hatching I tend to do loose hatching first &#8211; with each set of lines blocking out a square of space. Then I go back in and fill in the remaining space with lines. The hatches are 2-3 blocks deep around the walls.</p>
<p>After hatching the walls, I go back over the wall lines again to make them darker. Or you can do what Matt does, and use a heavier weight pen for the walls than for the hatching.</p>
<h3><b>2. More basic hatching</b></h3>
<p>In this case I&#8217;ve gone more simple. This is a simple shading with 45 degree lines. I then go back over the region closer to the wall with another set of lines at right angles to the first set. This helps darken the region close in and lends a sense of depth. The main advantage of this is speed.</p>
<h3><b>3. Circles</b></h3>
<p>This style lends itself to dungeons in loose rock or earth. Draw dots around the walls, with a higher density close in and fewer dots further out. This can be very time consuming but it gives a nice effect. It&#8217;s also the easiest style to encode in a photoshop or Gimp brush which speeds things up a lot.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fantasticmaps.com/2013/04/dungeon-hatching/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Highlighting Featured Buildings &#8211; Shape, Detail and Contrast</title>
		<link>http://www.fantasticmaps.com/2013/04/highlighting-featured-buildings-shape-detail-and-contrast/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=highlighting-featured-buildings-shape-detail-and-contrast</link>
		<comments>http://www.fantasticmaps.com/2013/04/highlighting-featured-buildings-shape-detail-and-contrast/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 21:19:18 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[City Map]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[church]]></category>
		<category><![CDATA[city map]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[fantasy map]]></category>
		<category><![CDATA[hand drawn]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[inn]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[temple]]></category>
		<category><![CDATA[town map]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.fantasticmaps.com/?p=2054</guid>
		<description><![CDATA[Cities and buildings come up a lot in questions. I&#8217;ll put together a software specific tutorial on buildings, but today I&#8217;m just going to go through my philosophy when illustrating a featured building like a castle or a temple. The process is the same, regardless of software. In this case &#8211; ballpoint pen on sketchbook [...]]]></description>
				<content:encoded><![CDATA[<p><span style="line-height: 1.714285714; font-size: 1rem;">Cities and buildings come up a lot in questions. I&#8217;ll put together a software specific tutorial on buildings, but today I&#8217;m just going to go through my philosophy when illustrating a featured building like a castle or a temple. The process is the same, regardless of software. In this case &#8211; ballpoint pen on sketchbook paper.</span></p>
<p><span id="more-2054"></span>A map is a complex image. We want to be able to access the important information quickly. To do this we can use three things the human brain does very well &#8211; identify things that don&#8217;t fit the pattern, notice detail and focus on contrast. By giving out featured buildings interesting shapes we break any pattern of regular rooftops, and by detail and tonal contrast, we help the eye focus on them amongst the sea of buildings.</p>
<h3>1. Design the outline</h3>
<p>Historically, the most likely shape for almost any building is a rectangle. But that&#8217;s pretty boring on a map. How do you know that a building is special from overhead if they&#8217;re all rectangles? Here I&#8217;ve drawn three outlines for three featured buildings.</p>
<h4>Inn</h4>
<p>The Inn has a main building, a stables and an outhouse/privy. The whole area is surrounded by a wall or fence, and the central area has a courtyard. The negative space (the courtyard) will stand out in a top down map.</p>
<h4>Temple</h4>
<p>Temples are fancy. They&#8217;re meant to impress, and they&#8217;re meant to dominate. This means buttresses and spires. I&#8217;ve avoided anything that might look like a cross &#8211; as that&#8217;s always going to break any sense of disbelief &#8211; but the same principles apply. Add off-shoots and extensions. If it&#8217;s a lawful god, make the building symmetrical. If it&#8217;s chaotic, make it a rambling sprawl, if it&#8217;s militaristic, add towers and gates. Circular buildings and domes are a good choice here too, especially when using graphics tools that make perfect circles easy.</p>
<h4>Castle</h4>
<p>There&#8217;s a lot to be written about castle design, so I&#8217;m not even going to try here. I&#8217;ve gone with a simple keep/fortified manor house and a curtain wall. Tower guard the vulnerable corners, and there&#8217;s a hefty gate guarding the entrance.</p>
<h3>2. Add Detail</h3>
<p>Here we add some lines to give some sense of the detail. Our eyes are drawn to detail naturally, so if you add more detailing to your featured buildings, they&#8217;ll stand out in a map. Here I&#8217;ve added lines to indicate thatching or tiles to the Inn. The temple also gets some tiles, as well as a turret or bell-tower at one end, and some little roof elements. The castle picks up walkways on the walls, detailing on the keep&#8217;s roof and some internal buildings in the castle grounds (well, we all need somewhere to keep the foot soldiers, hawks and the horses).</p>
<h3>3. Shading</h3>
<p>So this is going to be different depending on the medium your using, but it&#8217;s the point where the building stops being a flat sketch and starts to take on some life. Pick a direction for the light, and shade in blocks away from that direction. Note that buildings cast geometric shadows, and that shadows have different depths. The Inn gets simple geometric shadows, and a lighter shadow on the right side of the roofline. The temple i more complex &#8211; I use the shadows to emphasise the height of the tower, and the height of the buttresses. The castle gets the most work &#8211; each tower gets a long shadow, and I also added a set of battlements to indicate the crenelations on the walls. Deeper shadows here and there help to call out specific architectural features.</p>
<p>If you&#8217;d like to see these techniques in a finished map, check out <a title="Town map for d&amp;d and pathfinder" href="http://www.fantasticmaps.com/2013/04/new-map-pack-the-iconic-town/">my Iconic Town pack</a>.</p>
<p>As always you can find more tutorials in the <a title="tutorials on how to draw maps for d&amp;d and pathfinder" href="http://www.fantasticmaps.com/category/tips-and-tricks/">Tips and Tricks</a> section.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fantasticmaps.com/2013/04/highlighting-featured-buildings-shape-detail-and-contrast/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>New Map Pack &#8211; The Iconic Town</title>
		<link>http://www.fantasticmaps.com/2013/04/new-map-pack-the-iconic-town/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-map-pack-the-iconic-town</link>
		<comments>http://www.fantasticmaps.com/2013/04/new-map-pack-the-iconic-town/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 12:30:33 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[City Map]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Map Pack]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[city map]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[fantasy map]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[inn]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[river]]></category>
		<category><![CDATA[skull and shackles]]></category>
		<category><![CDATA[tile]]></category>
		<category><![CDATA[town]]></category>
		<category><![CDATA[waterfall]]></category>

		<guid isPermaLink="false">http://www.fantasticmaps.com/?p=2035</guid>
		<description><![CDATA[The town that started as a very rough sketch has now been turned into a full blown map pack, and is for sale on RPGNow and Paizo. Here&#8217;s the rough sketch that started it all: From that sketch I picked up some great ideas for locations in the town from the community on Google+, facebook [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rpgnow.com/product/113110/Fantastic-Maps---Iconic-Town"><img class="aligncenter size-full wp-image-2036" alt="fantasy city map pack" src="http://www.fantasticmaps.com/wp-content/uploads/2013/04/Cover_web_smaller.jpg" width="386" height="500" /></a></p>
<p>The town that started as a very rough sketch has now been turned into a full blown map pack, and is for sale on <a title="The iconic town fantasy city map pack for dnd and pathfinder" href="http://www.rpgnow.com/product/113110/Fantastic-Maps---Iconic-Town">RPGNow</a> and <a title="The Iconic Town" href="http://paizo.com/products/btpy8xte?Fantastic-Maps-Iconic-Town">Paizo</a>.</p>
<p><span id="more-2035"></span></p>
<p>Here&#8217;s the rough sketch that started it all:</p>
<div id="attachment_2038" class="wp-caption aligncenter" style="width: 635px"><img class="size-large wp-image-2038" alt="Rough sketch of the iconic town" src="http://www.fantasticmaps.com/wp-content/uploads/2013/04/TownSketch-775x1024.jpg" width="625" height="825" /><p class="wp-caption-text">Rough sketch of the town map &#8211; laying out ideas<span style="line-height: 1.714285714; font-size: 1rem;"></span></p></div>
<p>From that sketch I picked up some great ideas for locations in the town from the community on <a title="fantasy town locations from google+" href="https://plus.google.com/100445521601957994193/posts/iDQ8xS6jqC1">Google+</a>, <a title="fantasy town map locations on facebook" href="https://www.facebook.com/photo.php?fbid=471454529580854&amp;set=a.252827874776855.60106.250313585028284&amp;type=1">facebook</a> and the <a title="fantasy town map locations" href="http://www.cartographersguild.com/town-city-mapping/21940-wip-quarry-town-river-mouth.html">Cartographers&#8217; Guild</a>. Armed with that list, I dug in, drew the featured locations, all the individual houses and finally added the tone and colour. This is the result!</p>
<p><img class="aligncenter size-full wp-image-2039" alt="Fantasy town illustrated for map pack" src="http://www.fantasticmaps.com/wp-content/uploads/2013/04/Town_with_labels_web.jpg" width="454" height="600" /></p>
<p>The <a title="fantasy city map pack for pathfinder and dnd" href="http://www.rpgnow.com/product/113110/Fantastic-Maps---Iconic-Town">map pack</a> contains both labeled and unlabeled high res jpgs. There&#8217;s also a muti-page pdf designed for printing at home (in colour and light greyscale, and in letter and A4 for maximum ease of use). When printed out, the map will cover 33&#8243; by 25.5&#8243; &#8211; which is a lot of town for players to get lost in.</p>
<p>In addition, the pack includes 33 buildings as individual pngs with transparent backgrounds for use in any personal non-commercial project. So you can extend this town to the north into the fields on top of the cliff, or start anew in another map and build your own city.</p>
<div id="attachment_2030" class="wp-caption aligncenter" style="width: 461px"><img class=" wp-image-2030 " alt="Transparent png buildings for the iconic town map" src="http://www.fantasticmaps.com/wp-content/uploads/2013/04/Buildings.png" width="451" height="358" /><p class="wp-caption-text">Contact sheet of buildings for the Iconic Town</p></div>
<p>As you can see, the town map contains a waterwheel &#8211; powering a stone elevator, multiple temples, guildhouses, inns, a stone mason, smith, mysterious stone circle and a lighthouse. What more could you want for a base for adventure and skullduggery? <a title="Fantasy town map pack" href="http://www.rpgnow.com/product/113110/Fantastic-Maps---Iconic-Town">Grab your copy here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fantasticmaps.com/2013/04/new-map-pack-the-iconic-town/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Drawing Old-fashioned Coastal Waters</title>
		<link>http://www.fantasticmaps.com/2013/04/drawing-old-fashioned-coastal-waters/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=drawing-old-fashioned-coastal-waters</link>
		<comments>http://www.fantasticmaps.com/2013/04/drawing-old-fashioned-coastal-waters/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 17:22:38 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[coastline]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[sea]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.fantasticmaps.com/?p=2025</guid>
		<description><![CDATA[Really quick one today &#8211; this is an illustration of how to draw old fashioned coastal waters. Lots of historic maps use rippled lines to indicate the sea. Here&#8217;s a couple of quick pointers on reproducing the effect. 1. Add your first ripple First, draw the coastline in a nice dark brush &#8211; or press [...]]]></description>
				<content:encoded><![CDATA[<p>Really quick one today &#8211; this is an illustration of how to draw old fashioned coastal waters. Lots of historic maps use rippled lines to indicate the sea. Here&#8217;s a couple of quick pointers on reproducing the effect.</p>
<p><b>1. Add your first ripple</b><br />
First, draw the coastline in a nice dark brush &#8211; or press relatively heavily with your pen (this was a ballpoint on sketchbook paper). Then, pressing more lightly to get a fainter line, draw a parallel line to the coast. Where your coastline is ragged and fractal, this line should be smooth and flowing. Follow the edge, but smooth off the sharper edges. Try to keep the same distance from the coast as you draw.</p>
<p><b>2. Add in the rest</b><br />
Now repeat this with successive lines. Each time you add another line, increase the spacing slightly. Also, smooth off the sharper corners of the line inside. If you have an inlet (like I&#8217;ve got here), don&#8217;t cram the lines in to get through &#8211; smooth over the inlet, and draw another set of disconnected ripples within.</p>
<p>This looks good with a light blue wash around the coastal edge, so this doesn&#8217;t have to be just a black and white map technique.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fantasticmaps.com/2013/04/drawing-old-fashioned-coastal-waters/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Journeys &#8211; the lifelines of Westeros</title>
		<link>http://www.fantasticmaps.com/2013/03/journeys-the-lifelines-of-westeros/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=journeys-the-lifelines-of-westeros</link>
		<comments>http://www.fantasticmaps.com/2013/03/journeys-the-lifelines-of-westeros/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 16:11:56 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Map]]></category>
		<category><![CDATA[World Map]]></category>
		<category><![CDATA[a song of ice and fire]]></category>
		<category><![CDATA[braavos]]></category>
		<category><![CDATA[cartography]]></category>
		<category><![CDATA[essos]]></category>
		<category><![CDATA[game of thrones]]></category>
		<category><![CDATA[George RR Martin]]></category>
		<category><![CDATA[kings landing]]></category>
		<category><![CDATA[lands of ice and fire]]></category>
		<category><![CDATA[quarth]]></category>
		<category><![CDATA[westeros]]></category>
		<category><![CDATA[winter is coming]]></category>
		<category><![CDATA[world map]]></category>

		<guid isPermaLink="false">http://www.fantasticmaps.com/?p=2012</guid>
		<description><![CDATA[The last map from the Lands of Ice and Fire is the map of Journeys &#8211; all the paths taken by the characters in the novels of A Song of Ice and Fire (up to the end of Dances with Dragons). This map contains spoilers, so don&#8217;t look too carefully if you&#8217;ve not read to the end [...]]]></description>
				<content:encoded><![CDATA[<p>The last map from the <a title="Lands of ice and fire map folio for game of thrones" href="http://amzn.to/SkK4oQ">Lands of Ice and Fire</a> is the map of Journeys &#8211; all the paths taken by the characters in the novels of A Song of Ice and Fire (up to the end of Dances with Dragons). This map contains <strong>spoilers</strong>, so don&#8217;t look too carefully if you&#8217;ve not read to the end of A Dance With Dragons.</p>
<div id="attachment_2013" class="wp-caption aligncenter" style="width: 635px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Journeys.jpg"><img class="size-large wp-image-2013" alt="Journeys map of the character routes for Game of Thrones" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Journeys-1024x682.jpg" width="625" height="416" /></a><p class="wp-caption-text">Journeys, © George RR Martin 2012, used with permission</p></div>
<p><span id="more-2012"></span>The characters in A Song of Ice and Fire certainly cover some ground. In this map all the named characters get a path and we can follow their progress (and often their untimely end) by following their lifelines. Each line has a colour that corresponds in most cases to their house. So the Starks are in shades of blue, the Lannisters get golden yellows, and Melisandre of course is a deep red. The paths in these maps were all researched and charted by Elio and Linda at <a title="Westeros.org - the home of all things Game of Thrones" href="http://westeros.org/">Westeros.org</a>. This map could not have been created without their thorough and painstaking work.</p>
<p>If you&#8217;ve not read to the end of Dance with Dragons, don&#8217;t look too closely as this definitely contains spoilers.</p>
<p>Some locations act as natural hubs in the books. Obviously the Kingsroad looks like a multi-lane highway, and as I mentioned earlier in the week &#8211; everyone stops for a drink and a bite of food at the Inn at the Crossroads:</p>
<div id="attachment_2014" class="wp-caption aligncenter" style="width: 546px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Harrenhal-and-the-Inn-at-the-Crossroads.png"><img class="size-full wp-image-2014" alt="Harrenhal and the Inn at the Crossroads" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Harrenhal-and-the-Inn-at-the-Crossroads.png" width="536" height="342" /></a><p class="wp-caption-text">Harrenhal and the Inn at the Crossroads © George RR Martin, used with permission</p></div>
<p>I cheated a little here, and the parade of characters from Winterfell to King&#8217;s Landing that begins the books is a single golden yellow. However once things go south in King&#8217;s Landing, the lines burst forth in a multicoloured web of intrigue. You can also see here that when two characters travel together they get a dashed line. Can you guess the colours heading over the Mountains of the Moon?</p>
<p>Winterfell is another hub throughout the books, and the convergence of lines tells the story of the hands it passes through in the course of the books:</p>
<div id="attachment_2017" class="wp-caption aligncenter" style="width: 581px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Winterfell-Routes.png"><img class="size-full wp-image-2017" alt="Winterfell Routes" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Winterfell-Routes.png" width="571" height="345" /></a><p class="wp-caption-text">Winterfell © George RR Martin, 2012, used with permission</p></div>
<p>There was some discussion about adding a legend to this map with each of the character colours. It was decided to drop it, as the colours themselves give the hint as to the character, and there are labels on the lines regularly to help you pull out which character you&#8217;re following. The background on this map was faded intentionally to make it a little easier to pull out the lifelines.</p>
<p>Off to the West we have Pyke &#8211; another family seat, and once Theon goes home we get a lot of points of view from the Iron Islands:</p>
<div id="attachment_2016" class="wp-caption aligncenter" style="width: 658px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Iron-Islands.png"><img class="size-full wp-image-2016" alt="Iron Islands" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Iron-Islands.png" width="648" height="347" /></a><p class="wp-caption-text">Iron Islands © George RR Martin, 2012, used with permission</p></div>
<p>Finally, the paths aren&#8217;t just confined to Westeros. There&#8217;s a parallel tale taking place across the Narrow Sea. Daenerys gets purple, and her line travels East &#8211; followed by an ever increasing number of lines as the series progresses:</p>
<div id="attachment_2015" class="wp-caption aligncenter" style="width: 633px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Pentos-And-The-Rhoyne.png"><img class="size-full wp-image-2015" alt="Pentos And The Rhoyne" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Pentos-And-The-Rhoyne.png" width="623" height="433" /></a><p class="wp-caption-text">Daenerys © George RR Martin, 2012, used with permission</p></div>
<p>The routes are complex but they tell the story of intrigue, alliance, capture and ransom. And, like a transit map, often the end of the line means the service has terminated. The parallel to a transit map is unmistakeable, and for fun I quickly threw together a version of this in the style of the classic Tube map. It&#8217;s not the best parallel (this still places lines at their actual locations &#8211; more or less &#8211; rather than prioritising connections) but it&#8217;s amazing how much of the story you can tell just from the lines:</p>
<div id="attachment_2019" class="wp-caption aligncenter" style="width: 635px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Character-Paths.png"><img class="size-large wp-image-2019" alt="Character Paths from A Song of Ice and Fire" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Character-Paths-1024x741.png" width="625" height="452" /></a><p class="wp-caption-text">Character Paths</p></div>
<p>As with the other maps &#8211; you see the full resolution images in twelve 2 foot by 3 foot posters in the <a title="Lands of Ice and Fire amps of Westeros and A Song of Ice and Fire" href="http://amzn.to/SkK4oQ">Lands of Ice and Fire map folio</a>.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fantasticmaps.com/2013/03/journeys-the-lifelines-of-westeros/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Official Map of Westeros</title>
		<link>http://www.fantasticmaps.com/2013/03/the-official-map-of-westeros/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-official-map-of-westeros</link>
		<comments>http://www.fantasticmaps.com/2013/03/the-official-map-of-westeros/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 17:07:05 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Map]]></category>
		<category><![CDATA[World Map]]></category>
		<category><![CDATA[a song of ice and fire]]></category>
		<category><![CDATA[cartography]]></category>
		<category><![CDATA[casterly rock]]></category>
		<category><![CDATA[dorne]]></category>
		<category><![CDATA[eyrie]]></category>
		<category><![CDATA[fantasy map]]></category>
		<category><![CDATA[game of thrones]]></category>
		<category><![CDATA[George RR Martin]]></category>
		<category><![CDATA[harrenhal]]></category>
		<category><![CDATA[highgarden]]></category>
		<category><![CDATA[jonathan roberts]]></category>
		<category><![CDATA[kings landing]]></category>
		<category><![CDATA[lands of ice and fire]]></category>
		<category><![CDATA[pyke]]></category>
		<category><![CDATA[seven kingdoms]]></category>
		<category><![CDATA[the twins]]></category>
		<category><![CDATA[The Wall]]></category>
		<category><![CDATA[westeros]]></category>
		<category><![CDATA[winterfell]]></category>

		<guid isPermaLink="false">http://www.fantasticmaps.com/?p=1985</guid>
		<description><![CDATA[Westeros is the beating heart of A Song of Ice and Fire. In this map Westeros gets its own official map in the form of a 3 foot by 2 foot poster. As with the maps of the Free Cities, Slaver&#8217;s Bay and the Dothraki Sea, in this map each settlement is illustrated rather than being [...]]]></description>
				<content:encoded><![CDATA[<div id="attachment_1986" class="wp-caption aligncenter" style="width: 635px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Westeros.jpg"><img class="size-large wp-image-1986" alt="Westeros map for Game of Thrones" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Westeros-682x1024.jpg" width="625" height="938" /></a><p class="wp-caption-text">Westeros, © George RR Martin, 2012, used with permission</p></div>
<p>Westeros is the beating heart of A Song of Ice and Fire. In this map Westeros gets its own official map in the form of a <a title="Westeros in the Lands of Ice and Fire" href="http://amzn.to/SkK4oQ">3 foot by 2 foot poster</a>.<span id="more-1985"></span></p>
<p>As with the maps of the <a title="The Free Cities map" href="http://www.fantasticmaps.com/2013/03/the-free-cities/">Free Cities</a>, <a title="Official map of Slaver's Bay" href="http://www.fantasticmaps.com/2013/03/slavers-bay/">Slaver&#8217;s Bay</a> and the <a title="The Dothraki Sea" href="http://www.fantasticmaps.com/2013/03/the-dothraki-sea/">Dothraki Sea</a>, in this map each settlement is illustrated rather than being marked with an icon. I had a great time trawling the references (mostly <a title="The what's what of westeros and game of thrones" href="http://awoiaf.westeros.org/">westeros.org</a>) to pull out the distinguishing features of the different towns and castles.</p>
<p>Each major family has a castle, and those castles are often distinctive &#8211; so here&#8217;s a quick tour.</p>
<div id="attachment_1995" class="wp-caption aligncenter" style="width: 539px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/The-Eyrie.png"><img class="size-full wp-image-1995" alt="The Eyrie from Westeros" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/The-Eyrie.png" width="529" height="318" /></a><p class="wp-caption-text">The Eyrie © George RR Martin, 2012, used with permission</p></div>
<p>The Eyrie sits at the heart of the Vale, perched atop the mountain. The road to the Eyrie is guarded by the three towers of Stone, Snow and Sky before reaching the castle itself. They Eyrie watches over the Vale of Arryn &#8211; a patchwork of fertile farmland locked away from the troubles and tribulations of the rest of the Seven Kingdoms by the Mountains of the Moon.</p>
<div id="attachment_1996" class="wp-caption aligncenter" style="width: 553px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Harrenhal.png"><img class="size-full wp-image-1996" alt="Harrenhal from the Official map of Westeros" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Harrenhal.png" width="543" height="345" /></a><p class="wp-caption-text">Harrenhal © Goerge RR Martin, 2012, used with permission</p></div>
<p>Harrenhal is a monster of a castle, with multiple keeps and towers that bear the scars from centuries of depredation and war. It looms at the top of the Isle of the Faces, near the mouth of the Trident and straddles the Kingsroad. It&#8217;s key location makes it strategically key, with many major players based here over the course of the war, but it also holds a curse. Those that hold Harrenhal tend to come to bad ends.</p>
<p>North of Harrenhal lies the Inn at the Crossroads. &#8220;Of all the Inn&#8217;s in all the world&#8230;&#8221; &#8211; everyone seems to stop here. Westeros is a <em>big</em> continent. And yet many of the main characters can&#8217;t but help running into each other here. As a result, it gets a work-up as a classic courtyard inn with stables in one of the wings.</p>
<div id="attachment_1997" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/CasterlyRock.png"><img class="size-full wp-image-1997" alt="Casterly Rock and Lannisport from the map of Westeros and the seven kingdoms" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/CasterlyRock.png" width="480" height="240" /></a><p class="wp-caption-text">Casterly Rock © George RR Martin, 2012, used with permission</p></div>
<p>Casterly Rock is an odd case. The Rock stands over Lannisport and is the family seat of the Lannisters. However, with their land grab for the Iron Throne, Casterly Rock becomes more of a retreat for the family, the place where those who fall out of favour are banished.</p>
<div id="attachment_1998" class="wp-caption aligncenter" style="width: 447px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Winterfell.png"><img class="size-full wp-image-1998" alt="Winterfell from the map of Westeros and the seven kingdoms" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Winterfell.png" width="437" height="277" /></a><p class="wp-caption-text">Winterfell © George RR Martin, 2012, used with permission</p></div>
<p>And then, of course, there is Winterfell. This is the first castle we explore in the books, with it&#8217;s two curtain walls, great keep, first keep and the Godswood. The Wolfswood crowds in close against the castle to the west.</p>
<div id="attachment_1999" class="wp-caption aligncenter" style="width: 642px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/The-Wall.png"><img class="size-full wp-image-1999" alt="The Wall from the official map of Westeros" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/The-Wall.png" width="632" height="361" /></a><p class="wp-caption-text">Westeros © George RR Martin, 2012, used with permission</p></div>
<p>North of Winterfell we reach the limits of the Seven Kingdoms &#8211; the Wall. This is a smaller scale than the detail we get in the <a title="Beyond the Wall Map" href="http://www.fantasticmaps.com/2013/03/beyond-the-wall/">Beyond the Wall map</a>, but we still see Castle Black, the Shadow Tower and Eastwatch-By-The-Sea, along with the ruins of Queenscrown, the Gifts and Mole&#8217;s Town. And then there&#8217;s the Wall &#8211; a ribbon of ice locking out the wild that lies to the north and protecting the lands of men. As winter is only just looming on the horizon in the books, the lands north of the wall are still green, but the first snows are falling.</p>
<div id="attachment_2000" class="wp-caption aligncenter" style="width: 474px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Dorne.png"><img class="size-full wp-image-2000" alt="Dorne from the map of Westeros" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Dorne.png" width="464" height="325" /></a><p class="wp-caption-text">Dorne © George RR Martin, 2012, used with permission</p></div>
<p>At the other extreme we have Dorne &#8211; a dry arid Kingdom that sits on the edge of the wars of the Seven Kingdoms. The fertile lands tightly hug the rivers, and the people are an exotic bunch compared to the standard knights and ladies of the rest of Westeros. Here we have the castle of Sunspear and the Water Gardens located to the north of the Greenblood.</p>
<div id="attachment_2001" class="wp-caption aligncenter" style="width: 502px"><a href="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Paps.png"><img class="size-full wp-image-2001" alt="The Paps from the official map of westeros and the seven kingdoms" src="http://www.fantasticmaps.com/wp-content/uploads/2013/03/Paps.png" width="492" height="329" /></a><p class="wp-caption-text">The Paps © George RR Martin, 2012, used with permission</p></div>
<p><span style="line-height: 1.714285714; font-size: 1rem;">And I couldn&#8217;t resist this little detail. The Fingers were clearly named after their resemblance to a grasping hand. And the paps, well let&#8217;s just say they also bear a striking resemblance to their namesake.</span></p>
<p><span style="line-height: 1.714285714; font-size: 1rem;">To see the rest of the castle details (Highgarden! King&#8217;s Landing! Storm&#8217;s End!) you&#8217;ll need to grab the <a title="Official maps of A Song of Ice and Fire" href="http://amzn.to/SkK4oQ">full poster map folio</a>.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.fantasticmaps.com/2013/03/the-official-map-of-westeros/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Defining Scale using Mountains</title>
		<link>http://www.fantasticmaps.com/2013/03/defining-scale-using-mountains/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=defining-scale-using-mountains</link>
		<comments>http://www.fantasticmaps.com/2013/03/defining-scale-using-mountains/#comments</comments>
		<pubDate>Tue, 26 Mar 2013 23:06:46 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Map]]></category>
		<category><![CDATA[Regional Map]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[World Map]]></category>
		<category><![CDATA[d&d map]]></category>
		<category><![CDATA[fantasy map]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[mountain]]></category>
		<category><![CDATA[regional map]]></category>
		<category><![CDATA[scale]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[world map]]></category>

		<guid isPermaLink="false">http://www.fantasticmaps.com/?p=1988</guid>
		<description><![CDATA[I&#8217;ve been asked a lot about how to depict different scales recently. The question is &#8211; how do you tell the viewer of one map that they&#8217;re looking at a zoomed in region of a small area, and on another map convince the viewer that they&#8217;re looking at a large area, zoomed out. The easiest [...]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve been asked a lot about how to depict different scales recently. The question is &#8211; how do you tell the viewer of one map that they&#8217;re looking at a zoomed in region of a small area, and on another map convince the viewer that they&#8217;re looking at a large area, zoomed out. The easiest cue for the viewer is mountain ranges. These are the feature that&#8217;s different enough at different scales that they can act as a defacto scale-bar.</p>
<p><span id="more-1988"></span>On the left I&#8217;ve shown a section of a mountain range pretty zoomed in. Here you can see the individual peaks, and the slopes and crests of the mountains. They take up a large amount of the map and we know we&#8217;re looking at a detailed map &#8211; similar to the kind of map you might get when exploring hiking trails. This is perfect for a detailed map of the environment around a town, perhaps showing the location of some nearby monster lair or other location of adventure.</p>
<p>On the right I&#8217;ve shown a similar map, but the mountains are now just a range. You can&#8217;t see the individual peaks, and all you get is the overall sense of a barrier. This is closer to what you might see if you look at the <a title="The Andes" href="http://goo.gl/maps/x5vcT">Andes zoomed way out</a>. The lack of distinct detail tells the viewer that you&#8217;re looking at a large expanse. You can add a scale of course, but ideally a scale should reinforce the impression the viewer has of the map, rather than being a necessary tool for interpretation.</p>
<p>You can also vary the amount of detail in the coastline. Coasts are fractal, so that&#8217;s not strictly going to be a good measure, but it can trick the viewer into thinking that a map is of one scale rather than another.</p>
<p>As always, check out more tutorials in the <a title="how to draw fantasy maps" href="http://www.fantasticmaps.com/category/tips-and-tricks/">Tutorials</a> section or follow along on <a title="How to draw fantasy maps on G+" href="https://plus.google.com/100445521601957994193">G+</a> or <a title="How to draw fantasy maps on facebook" href="https://www.facebook.com/fantasticmaps">facebook</a> where these originally appear.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fantasticmaps.com/2013/03/defining-scale-using-mountains/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic page generated in 1.199 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2013-05-18 21:20:05 -->
