Some Sketches and Screenshots from a Work in Progress

A web based fantasy hex mapper
Fantastic Mapper – current status

If you’ve been following along on Google+ you’ve likely seen some notes on a hex mapping project in the works. This hex mapper started as a challenge to myself over the summer when I took a holiday back to visit my parents on Skye:

Can I code a hex mapper web app during a holiday?

The answer was a qualified yes. I managed to get most of the primary UI in place within the holiday, but then came the task of actually creating all the art. To have a hex mapper not look like just the same tile over and over again, you actually need lots and lots of tiles. I also (foolishly) decided to create an isometric hex mapper – so I couldn’t take advantage of all the wonderful power of geomorph systems.

First hex mapper sketch
First sketch in Quebec City – how hard could it be?

It’s now much more than a personal project, but not quite an official ‘thing’ yet. That requires some bug hunting, a few more sets of tiles, and a good chunk of alpha testing. But we’re getting closer for sure.

I’ll provide a longer post in the near future with a longer break down and summary of the workflow to this point. If you’d like to skim through the images, you can pull up the #hexallthethings posts on Facebook, Twitter, or Google+

21 thoughts on “Some Sketches and Screenshots from a Work in Progress”

  1. This is really exciting! As an RPG’er and artist, I love mapping, and somehow, I don’t feel like my maps come up to par. Also, as a programming geek, will the code be available? What language are you working in?

    Thank you for working on a fantastic project, I can’t wait for it to be publicly available. Any thoughts on what it will cost, yet?

    1. It’s javascript – so the front end code will inevitably be there 🙂 The backend is node and mongo, but that’s all sign in logic, profiles, saved maps in databases, and that sort of thing, rather than the actual interactive mappery. There’s a little python and imagemagick in the back end to take a tiled map and turn it into a savable single jpg.

      No concrete cost estimate yet – I need to see how the server costs scale. Feedback has been strongly against a monthly subscription fee. Once a year might be a way forward – but I’m still kicking around different ideas.

  2. Wow, this looks fantastic. Came across mention of the alpha on Google+ and have been very interested. I have been drawing maps since I was a child. Keep up the fantastic work!

  3. Looks lovely! Any chance you’ll make it so it can handle a polyhedral earth? I don’t mean a just a template, I mean the ability to hinge the triangles so you can, for example, create a regional map of 120 degrees of the northern hemisphere? An ability to spawn sub maps would also be nice…

  4. Do you have a Paypal or Patreon account. I’d be willing to donate some “encouragement” money to help spur you on and make this Hexmapper app a reality.

    1. It’s in the next dev stage at the moment. When that goes to release I’ll be sending round the next set of emails. Thanks for your patience!

  5. I just came here to say what a fantastic thing this editor is. I only wish there was an API to edit it trough system calls.
    Really, really nice work!

Leave a Reply

Your email address will not be published. Required fields are marked *