There are lots of ways to indicate water on a map with lines – and many more with tone or colour. Here are four I regularly use. Continue reading
Parallel lines are a good way to indicate a road on a map. But drawing parallel lines is next to impossible. Photoshop to the rescue – there’s a simple trick to get this effect quickly and easily. Continue reading
In a plan view map, elevation is hard. This is especially true for line art maps, where you don’t have the advantage of shading to indicate height and depth using the cast shadows. Here’s three different styles for drawing chasms on a line art map. Continue reading
None of my dungeons are flat. I always have things for people to jump off or fall into. But if you’re laying out a top down view it can be tricky to show elevation on a map.
This is a quick tutorial covering the steps I take when laying out and drawing a cave map. Continue reading
I can never predict my next client – something that came very true when I was approached by Inkshares to create a map for Gary Whitta’s debut novel Abomination. Now Gary has an interesting background: writer for Star Wars, Book of Eli, and – of course – After Earth, for which I did the expanded universe maps. Though we both have 1 degree of Will Smith, it turned out that it was pure chance that Inkshares came to me for a map of Danelaw Britain.
First off – this post will contain spoilers. But I guess that’s a given today. Continue reading
The ruined town of Hardhome is northeast of Castle Black, at the end of Storrold’s point, north of the Wall, but alarmingly close.
At the end of episode 8 we leave Jon Snow and Tormund Giantsbane on a boat looking at the army of the dead. So where did they come from? And how far is the army of the dead from the Wall? Continue reading
I’ve been building a web based hex mapper for a few months, and I thought it would be fun to put it through it’s paces mapping Slaver’s Bay (the official map is here for comparison). If this catches your interest and you’d like to be an alpha tester – here’s the sign up form.
Here’s the result:
A few observations for next steps for the tool:
- I need blasted wasteland – hills+volcanoes don’t do Valyria justice
- Pins with titles aren’t enough to label regions, like Slaver’s Bay or the Gulf of Grief
- I need better deserts, and cliffs
- Roads don’t show up well enough on deserts.
Other than those notes, this went surprisingly well. I may well continue to expand out this map with more of Essos. Of course, if you want a big map, you can always grab the huge poster maps I drew for Lands of Ice and Fire :).
I’ve been asked a few times recently about how I draw isometric buildings. Here’s the run down. Continue reading