None of my dungeons are flat. I always have things for people to jump off or fall into. But if you’re laying out a top down view it can be tricky to show elevation on a map.
This is a quick tutorial covering the steps I take when laying out and drawing a cave map. Continue reading
This was an old sketch with ballpoint pen in the back of a pad of paper. Recently I pulled this into photoshop to do a little tidying up, and ended up adding a touch of colour and shade.
There’s a lot of old-school gaming posts going round today, and I thought this one would fit in. This isn’t really a tutorial, more a set of thoughts on different ways to indicate walls on a line map. Continue reading
Every week there’s a challenge on Google+ called the #fridayfiveminutemap challenge. This week the theme will be isometric. To give everyone a fighting chance, I’m offering a couple of resources for free.
Here’s a sheet of isometric grid paper. I’d assumed such a thing was easily available, but it seems not. Please feel free to take this and use it for whatever you like. I’ve also attached the .psd file with the grid on a separate layer so that you can get a little fancier with adding a grid to your digital maps.
If you want to dig a little further, I’ve put together a couple of tutorials on illustrating isometric maps:
So a pretty hefty snow-dump just landed on NE and I’m inside looking out the window at a very white NYC. We were out last night and a friend was talking about his upcoming travels, to much warmer climes. So today I thought I’d buck the trend of all the snow pictures, and post a map set in the savannah:
A while ago I was commissioned to illustrate a three story ruined keep, with a dungeon beneath, for Mongoose Publishing. This was in my pre-Photoshop days (2009). It makes me wince a bit to see the messiness of the linework in these, but they served their purpose for the job at hand, and looking at old work is a good way to gauge progress.
Images © Mongoose Publishing, reproduced with permission
Trees are useful on a battlemap as they provide terrain, cover and a lot of artistic style. As the canopy stretches over the play area, how you depict your trees will affect both the form and the function of your maps. Continue reading
How do you take a dungeon map like this one from the previous tutorial and add colour? An isometric map is a little trickier than a top down map. Without a solid edge to use as a selection, we can’t use the tricks we use for top down dungeon maps. Instead I colour by hand. It’s not that hard – here’s the steps I use.