Category Archives: Battlemap

Free Isometric Graph Paper

Every week there’s a challenge on Google+ called the #fridayfiveminutemap challenge. This week the theme will be isometricTo give everyone a fighting chance, I’m offering a couple of resources for free.

Here’s a sheet of iso-grid paper. I’d assumed such a thing was easily available, but it seems not. Please feel free to take this and use it for whatever you like. I’ve also attached the .psd file with the grid on a separate layer so that you can get a little fancier with adding a grid to your map.

Isometric graph paper for iso grid dungeons

Free isometric graph paper

If you want to dig a little further, I’ve put together a couple of tutorials on creating isometric maps:

The Weather Outside is Frightful

So a pretty hefty snow-dump just landed on NE and I’m inside looking out the window at a very white NYC. We were out last night and a friend was talking about his upcoming travels, to much warmer climes. So today I thought I’d buck the trend of all the snow pictures, and post a map set in the savannah:

Fantasy Savannah Camp map

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From the Archives – Ruined Keep

A while ago I was commissioned to illustrate a three story ruined keep, with a dungeon beneath, for Mongoose Publishing. This was in my pre-Photoshop days (2009). It makes me wince a bit to see the messiness of the linework in these, but they served their purpose for the job at hand, and looking at old work is a good way to gauge progress.

Images © Mongoose Publishing, reproduced with permission

How to Colour a Dungeon Map

A short tutorial on how to draw an isometric dungeon map for d&d

How do you take a line art map like this one and colour it up? An isometric map is a little trickier than a top down map. As there aren’t hard edges for the walls it’s tricky to set up a selection and stroke the selection or use filters to define walls and floor styles. So I do it by hand. And here’s the steps I use. Continue reading

Weekly tips 3 – Dungeons! Using Layer Effects, Stroking Walls and Going Old School TSR Blue

This week it’s all about the dungeon, and I’ve been covering ways of creating dungeon maps without actually drawing anything. These tips should work whether you’re a natural doodler or you think pencils are the devil incarnate.

How to generate pretty dungeon maps for d&d battlemaps

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Weekly Tips 2 – How to design a gatehouse, using grids and building isometric maps

Castle Defence – a classic gatehouse

How to design a guard house of a castle

Castles are built for more than one reason – people live there, guards are stationed there and often they are political power centers for the region. But first and foremost they are built to keep people out. Continue reading

Keel Haul the Mutineers!

Pirate Ship Map for pathfinder and dungeons and dragons

Piracy is in the air this year. Open Design is now well underway with Journeys to the West – an anthology of adventurers set in the exotic unexplored western ocean – and Paizo is set fair on a course for the swashbuckling adventure path Skull and Shackles. But what good is a pirate (or, ahem, privateer) without a trusty ship? Fantasy Pirate Ship Map Pack

Well, to resolve that particular problem, this month I’ve put together a ship that any peg legged terror of the ocean waves can be proud of. After some feedback on my previous ship pack, this one comes in a number of formats. The pack contains 2 overview of the full ship, one with the ship underway with sails billowing and the other with the ship resting at the harbour quay. In addition, the pack contains fully detailed maps of all three interior deck levels, with captain’s table, storage and crew hammocks (previews of all three maps after the jump). Continue reading