None of my dungeons are flat. I always have things for people to jump off or fall into. But if you’re laying out a top down view it can be tricky to show elevation on a map.
This is a quick tutorial covering the steps I take when laying out and drawing a cave map. Continue reading “How to Draw a Cave”
This was an old sketch with ballpoint pen in the back of a pad of paper. Recently I pulled this into photoshop to do a little tidying up, and ended up adding a touch of colour and shade.
One of the wonderful side effects of living in New York is the chance to run into great people from Tor.com. I’m now part of a semi-regular D&D game, and I draw the party dungeon maps.
Today, a quick tour of one of the hidden gems of Photoshop – especially for building and structure mapping: The Grid.
How do you take a dungeon map like this one from the previous tutorial and add colour? An isometric map is a little trickier than a top down map. Without a solid edge to use as a selection, we can’t use the tricks we use for top down dungeon maps. Instead I colour by hand. It’s not that hard – here’s the steps I use.
A couple of weeks ago I posted the world map for Lannithir, for the Illfrost adventure arc for Illusionary Press. The first adventure for the world of Illfrost is out now and I created the tactical battlemaps for it – and now I can show them off!
(more maps after the jump) Continue reading “A Temple of an Ancient Evil”
This week it’s all about the dungeon, and I’ve been covering ways of creating dungeon maps without actually drawing anything. These tips should work whether you’re a natural doodler or you think pencils are the devil incarnate.