So a pretty hefty snow-dump just landed on NE and I’m inside looking out the window at a very white NYC. We were out last night and a friend was talking about his upcoming travels, to much warmer climes. So today I thought I’d buck the trend of all the snow pictures, and post a map set in the savannah:
Islands have a special place in our collective imagination. Islands are the other, they contain treasures hidden from society, mad hermits and castaways, and desperate mariners relieved to find fresh food and water.
Through December I’m releasing the remaining map packs from the Breaking of Forstor Nagar.
Today it’s the turn of the Amphitheatre. This stands as a testament to better days in the city, when people would come to watch performances, or stroll amongst the statues. But now that the city lies besieged and ruined it acts as the scene for a desperate encounter where the PCs must make difficult choices that will determine the future of a number of hapless souls. Continue reading
It’s a new month, and that means a new map pack. Once again we venture to cold and wintery climes – unlike the current balmy weather we’re enjoying on the Eastern Seaboard. Today’s map pack takes us deep into the heart of a besieged city of ice, with the armies of the attackers camped outside the central compound. A moat, crenelated walls and sturdy gates bat the final assault. In the stalemate, the attackers have built a robust barricade of carts and wagons to fend off any counter assault. Buildings are shattered from artillery fire but calm reigns before the inevitable storm of the final assault. (map preview after the jump) Continue reading
Forstor Nagar is an icy city, carved out of a glacier in the frozen north. However not all things can be created from ice, and the city needs wood for building, and fruits and berries for nutrition. But how do you grow things in these sub-zero temperatures? Well, first of all you create greenhouses, and then you heat them with drugged remorhaz! What could possibly go wrong?
In this week’s map pack we find an arboretum in the heart of the frozen city. The remorhaz (or other burrowing creature of your choice) has escaped, and run riot through the quarter leaving destruction in its wake.
With each square representing 5 feet this is another large battle area, with both indoor and outdoor areas (notice the smokehouse to the west of the map). The trees provide places for PCs to hide and nervous adventurers can retreat to the icy roofs of the houses to the south to use ranged attacks. Continue reading
A couple of years ago I teamed up with Steve Russell to turn a couple of the maps that I created for the Rituals of Choice adventure path into map packs. The plan was to see whether people were interested in the maps themselves as a product separate to the adventures. The packs initially just included a multi-page pdf that allowed people to print them out at home and assemble them on the table, but quickly expanded to include high res jpgs, an A4 bundle alongside the US letter format packs, gridded and gridless versions of the maps and finally maptool campaign files for those of us who prefer to use virtual tabletops.
So did it work? With over 2200 map packs sold at the time of posting this I think I can say yes! Continue reading
This month adventurers can leap from roof to roof, chasing villainous scoundrels or sneaking into a defended compound in the new map pack – Over the Rooftops
The alleyways, broken roofs and barricade offer a range of tactical options to players, and a host of vantage points for enemy guards. With the ballista poised on the tower to the north the PCs must not remain exposed for long or risk being the target of the mighty siege weapon. Continue reading
It’s the first of the month – and that means a new map pack! This month we’re starting off with the opening scene from the Breaking of Forstor Nagar. This is a chasm of icy water leading to the front gate of a city carved from a glacier. A great arching bridge spans the channel and a longship full of cold eyed killers and explosives hoves into view, heading for the frozen defences.
Here’s the map from the opening encounter as it appears in the adventure:
Of course the map pack does not assume you’re playing Breaking of Forstor Nagar. This could be the entrance to a Frost Giant stronghold, a white dragon lair or a viking clanhold. The pack is separated into pieces that allow you to use it in as many different ways as possible (lots more after the jump). Continue reading