It’s always a little daunting to take on a brand new style of map. When Steve Russell asked for an map inspired by the Orient for Heroes of the Jade Oath I took it on with some trepidation. After a ton of experimenting with textures, brushes and line-styles I came up with a version I was happy with, and this is the result!
There’s a lot of old-school gaming posts going round today, and I thought this one would fit in. This isn’t really a tutorial, more a set of thoughts on different ways to indicate walls on a line map. Continue reading →
Cities and buildings come up a lot in questions. I’ll put together a software specific tutorial on buildings, but today I’m just going to go through my philosophy when illustrating a featured building like a castle or a temple. The process is the same, regardless of software. In this case – ballpoint pen on sketchbook paper.
A while ago I was commissioned to illustrate a three story ruined keep, with a dungeon beneath, for Mongoose Publishing. This was in my pre-Photoshop days (2009). It makes me wince a bit to see the messiness of the linework in these, but they served their purpose for the job at hand, and looking at old work is a good way to gauge progress.
This isn’t quite as formal as previous tutorials. After I created the tutorial for drawing water, I carried on and quickly coloured and shaded the flagstones. Here’s the video of that process, which fills in a lot of my standard working method – base colour and then a collection of overlay layers to add detailed light and shade.
A couple of weeks ago I posted the world map for Lannithir, for the Illfrost adventure arc for Illusionary Press. The first adventure for the world of Illfrost is out now and I created the tactical battlemaps for it – and now I can show them off!