Today, a quick one on isometric pen and ink mountain ranges. Continue reading
It’s always a little daunting to take on a brand new style of map. When Steve Russell asked for an map inspired by the Orient for Heroes of the Jade Oath I took it on with some trepidation. After a ton of experimenting with textures, brushes and line-styles I came up with a version I was happy with, and this is the result!
The human eye looks for detail and texture, or patterns and regularity. If you use a hard edged round brush in your work, there will be hard edged circles in your work. We’re very good at picking them out, so your audience will see them. On the other hand, if you use a brush with splattered edges, a random orientation and a variable size then there will be no pattern anywhere. Then the human eye sees other patterns and forms. It sees texture that isn’t there, and fills in regions with the texture it believes it should see. Continue reading
I’m creating the world map for a new online fantasy game by GAD Games called Ilkor: Dark Rising. The brief was to create a map in a style similar to the iconic Middle Earth maps. Here’s a low res (<9%) preview of the map in progress:
Check out the blog post over at GAD Games for more on the world and some more map previews. I’m really looking forward to being able to show off the final version of this map – as well as seeing what this looks like in play!
It’s a slightly different style from my normal work and there’s very little room to hide when all you have to work with is line art, but I’m really pleased with the result. And yes, all of those sea ripples were drawn individually, by hand.