The Arcanist’s Mill – A Wizard’s Tower Map with a Twist

I wanted to map a wizard’s tower with a twist – somewhere a mage with a little bit of a steampunk leaning could hide out and experiment. What would such a mage need? A good cover story, and a source of power. Well, mills are the heavy industry of the medieval era – and if you’re milling flour you have power to spare.

So – the hook of the map was a wizard’s tower in a water powered mill. Continue reading “The Arcanist’s Mill – A Wizard’s Tower Map with a Twist”

Free Isometric Grid Paper

Every week there’s a challenge on Google+ called the #fridayfiveminutemap challenge. This week the theme will be isometricTo give everyone a fighting chance, I’m offering a couple of resources for free.

Here’s a sheet of isometric grid paper. I’d assumed such a thing was easily available, but it seems not. Please feel free to take this and use it for whatever you like. I’ve also attached the .psd file with the grid on a separate layer so that you can get a little fancier with adding a grid to your digital maps.

Isometric graph paper for iso grid dungeons
Free isometric graph paper

If you want to dig a little further, I’ve put together a couple of tutorials on illustrating isometric maps:

From the Archives – Ruined Keep

A while ago I was commissioned to illustrate a three story ruined keep, with a dungeon beneath, for Mongoose Publishing. This was in my pre-Photoshop days (2009). It makes me wince a bit to see the messiness of the linework in these, but they served their purpose for the job at hand, and looking at old work is a good way to gauge progress.

Images © Mongoose Publishing, reproduced with permission

How to draw flagstones

This isn’t quite as formal as previous tutorials. After I created the tutorial for drawing water, I carried on and quickly coloured and shaded the flagstones. Here’s the video of that process, which fills in a lot of my standard working method – base colour and then a collection of overlay layers to add detailed light and shade.

How to remove labels from maps

Getting Rid of Labels Tutorial for D&D Maps

It’s often the case that you find that you have a map from an adventure that has labels on it. You need to remove the labels before you show it to your players or they’ll know where the bad guys are. On many maps this is actually pretty easy. Continue reading “How to remove labels from maps”

Weekly tips 3 – Dungeons! Using Layer Effects, Stroking Walls and Going Old School TSR Blue

This week it’s all about the dungeon, and I’ve been covering ways of creating dungeon maps without actually drawing anything. These tips should work whether you’re a natural doodler or you think pencils are the devil incarnate.

How to generate pretty dungeon maps for d&d battlemaps

Continue reading “Weekly tips 3 – Dungeons! Using Layer Effects, Stroking Walls and Going Old School TSR Blue”

Weekly Tips 2 – How to design a gatehouse, using grids and building isometric maps

Castle Defence – a classic gatehouse

How to design a guard house of a castle

Castles are built for more than one reason – people live there, guards are stationed there and often they are political power centers for the region. But first and foremost they are built to keep people out. Continue reading “Weekly Tips 2 – How to design a gatehouse, using grids and building isometric maps”

The 5 Room Dungeon

Ben McFarland, Clinton Boomer and Matt Banach have some strange ideas.

Coliseum Morpheoun came from their twisted minds – a demiplane of dreams and nightmares where teams in search of glory duke it out in a dream warped arena for the pleasure of the Khan of Nightmares.

fantasy map of dream world dungeons for Pathfinder

(click through for a larger version)

This is a mini adventure that spins off from that, or works as a stand-alone in its own right. The PCs are sent down the rabbit hole into the dark chaotic underbelly of the plane of dreams. The adventure takes place across five separate locations – each a little weirder than the last.

I was brought on board to map their creation, and this is the result. I’ve removed any labels to avoid spoilers. I wanted to give a bit of a feel of the disjointed and chaotic nature of the realm, whilst also giving a bit of a feel of a journal of some hapless academic explorer. I like the overall look and feel that resulted. If you want find out what the locations actually hold, then check out the full adventure (currently at a reduced price for launch): 5 Room Dungeon on RPGNow.