I’m going to take an existing battlemap and turn it into an underwater ruin. Here’s the map I’ll be using – a simple ruin from this Ruined Library map pack. Ruins work well as they can easily be the remains of a unfortunate city subjected to an Atlantean cataclysm. Continue reading “How to turn a map into an underwater landscape”
Using clouds to create ripples
I’ve had a lot of requests for tutorials on drawing water recently so I’ll be covering some different techniques of indicating water on maps this week. Today I’m going to cover how to create a rippling water pattern in Photoshop using the clouds filter. This is a little technical, but it’ll become clear why we’re doing this over the next few days.
As light hits the waves on the surface of the sea it’s distorted and that creates a pattern of light and dark across the sea-bed that’s very distinctive. We can replicated this pattern in photoshop with relatively little trouble, but there will be some new concepts so I’ll take it step by step.
Cassedega – Built on the Ruined Remains of Ankeshel
This sunken city map was created for Open Design for their Pathfinder supplement Sunken Empires. I was asked to create a city in two halves – one above the sea and one below – built on top of the ruins of an ancient city that had been sunken beneath the waves and recently re-appeared. Nothing like a challenge…
Continue reading “Cassedega – Built on the Ruined Remains of Ankeshel”