Castles, Kobolds and 3D terrain

Kobold Quarterly 18

It’s been quiet around here for a few weeks – but that’s going to change. There will be updates on all sorts of fun developments through the week – so keep an eye out for new things. To start the week – two new products that spun off from the same idea. I pitched some map ideas for the back cover of Kobold Quarterly 18. Out of the collection the one that got picked up was a Keep guarding a Watchfire on the outskirts of the city of Friula in the world of Midgard. There’s a bit of Midgard lore in there, but the core of the adventure is that the adventurers have to storm the castle and light the watchfire. It’s a capture the flag adventure with lots of ways in to the keep.

Just before I go on to talk a little more about the map, let me just spare a few words for Kobold Quarterly 18. That cover is just astonishing. That stands up to the best Dragon covers I can think of. The Kobold is growing some very sharp claws indeed. The content stands up to the cover’s promise. It’s a fantastic balance of fluff and crunch, and continues to walk the line between the different games it supports (now Dragon Age, Pathfinder and 4E) with deft aplomb. Above all, every article can be easily repurposed for use with your own game. A great game idea is a great idea no matter what you play.

For this Kobold I created the Watchfire Keep map for my adventure “Who Watches the Watchfires” that lies within the pages. Continue reading “Castles, Kobolds and 3D terrain”