I’ve been asked a lot about how to depict different scales recently. The question is – how do you tell the viewer of one map that they’re looking at a zoomed in region of a small area, and on another map convince the viewer that they’re looking at a large area, zoomed out. The easiest cue for the viewer is mountain ranges. These are the feature that’s different enough at different scales that they can act as a defacto scale-bar.
Braavos is the second of the two cities to get a full map work up in the Lands of Ice and Fire (the other, of course, being King’s Landing). It’s also a city that was previously uncharted before this map – so I got to play in a wonderful sandbox whilst creating this map.
If you’re following the TV series, don’t worry – Braavos will become a major player in the plot in the future. For now, you can happily ignore much of this, but be warned – there are spoilers (and lots of detail shots of the city) in what follows. Continue reading →
Today, the Dothraki Sea – home to the horse lords who destroy everything in their path. These tribes define a large part of the early books, offering a glimpse into a totally different culture from Westeros. Daenerys is brutally inducted into their ranks to help buy and army, and transforms to become a Khaleesi in her own right. Continue reading →
Earlier in the week I posted a tutorial on how to draw buildings with the pen tool. But sometimes drawing each building just takes too long. For whole cities, you probably want a quick way to lay in whole blocks of buildings. Photoshop can help – using dynamic brushes. Continue reading →
King’s Landing, heart of power in Westeros, location of the Iron Throne. This city acts as the fulcrum for the plots and machinations of the warring factions of the Seven Kingdoms. This map is something of a dichotomy. It contains more detail than any of the world or regional maps, but fewer named locations. To see the high resolution version, you’ll need to pick up the poster map folio – The Lands of Ice and Fire – but if you want to see some detail shots, read on after the jump. Continue reading →
I’m jumping in at the stage where we’ve already got the terrain, major locations and roads mapped out. The next step is filling all the remaining space with buildings to turn a skeleton of a town into a town. The key here is to give the impression of a large number of buildings, without having to agonise over every single chimney pot and awning. Continue reading →
The map folio contains 3 vertical maps that together cover the whole world. We’ve already seen the map of Central Essos. This map picks up the west of the Rhoyne. and details Westeros, The Summer Isles and the Free Cities. Continue reading →