This isn’t strictly a tutorial, but rather a step by step for a recent city map. I’ve been doing some city design recently for Rhune: Dawn of Twilight, and got the okay from Jaye Sonia to post some work in progress shots.
I was recently asked about the process that goes into making a map like the map of Rhune: Dawn of Twilight
I haven’t had the time to put together a full blown tutorial on this, but I did jot down the steps I take to get to this point, and a few of the settings I use. This walkthrough uses Photoshop and a graphics tablet. It can almost all be done in Gimp with the same settings (I use PS because it handles large files better – and has more advanced brush dynamics). The tablet is more critical. The line art can be done by hand drawing and scanning and setting the layer to multiply. The colouring can be done with a PS brush with the opacity down low and then lust built up multiple times – but I’d recommend spending the $80 and picking up a cheap Wacom. It makes all the difference.
Okay, onto the workflow: Continue reading
The Dwarves of Redwall are builders. Their city stands on three great terraces carved from the side of a mountain, and the walls are grounded by massive octagonal cannon towers. As with any dwarven city, the overground structures, temples and railway stations are just the surface. Below the city, mines and tunnels probe deep into the earth.
What says norse more than Yggdrasil, the world tree? And what says steampunk more than clockwork gears?
The world tree of Rhune holds the different planes of existence, many of which represent different futures for the world of Midgard. Some represent the triumph of death, others a mechanistic hell and a few where good triumphs. Continue reading