Tag Archives: rhune

A walkthrough of my mapmaking process

I was recently asked about the process that goes into making a map like the map of Rhune: Dawn of Twilight

The world map for the Pathfinder setting Rhune: Dawn of Twilight

I haven’t had the time to put together a full blown tutorial on this, but I did jot down the steps I take to get to this point, and a few of the settings I use. This walkthrough uses Photoshop and a graphics tablet. It can almost all be done in Gimp with the same settings (I use PS because it handles large files better – and has more advanced brush dynamics). The tablet is more critical. The line art can be done by hand drawing and scanning and setting the layer to multiply. The colouring can be done with a PS brush with the opacity down low and then lust built up multiple times – but I’d recommend spending the $80 and picking up a cheap Wacom. It makes all the difference.

Okay, onto the workflow: Continue reading

The City of Redwall

The Dwarves of Redwall are builders. Their city stands on three great terraces carved from the side of a mountain, and the walls are grounded by massive octagonal cannon towers. As with any dwarven city, the overground structures, temples and railway stations are just the surface. Below the city, mines and tunnels probe deep into the earth.

Fantasy map of the steampunk dwarven city of Redwall for Rhune, Dawn of Twilight Continue reading

The Great Tree – Yggdrasil with gears

What says norse more than Yggdrasil, the world tree? And what says steampunk more than clockwork gears?

Fantasy map of the great world tree in the Pathfinder game of Rhune

The world tree of Rhune holds the different planes of existence, many of which represent different futures for the world of Midgard. Some represent the triumph of death, others a mechanistic hell and a few where good triumphs. Continue reading