Often hills are indicated on a map by drawing an outline, but when you have forest on top, that outline gets obscured. So how do you draw forested hills? The trick is to use the detail of the forest to indicate the hills, rather than obscure them.
I’ve realised I have a particular workflow for drawing coastlines in my maps. Here’s a quick walkthrough.
This is a quick one. After the Napa map (see below) I had some questions on how to draw mountains. This style is a little different to my previous maps, closer in style to a skiing map. I thought the easiest way to show the process was to create a short video walkthrough. Enjoy!
Nikitas Thlimmenos was asking about how to place icons on a map, so here’s the walkthrough! The map is the Iconic Island (http://www.rpgnow.com/product/110804/Fantastic-Maps—Iconic-Island) as that’s the map Nikitas is using. There’s a bare base map in the pack, and all the .pngs come as separate files that you can add. But this also works if you find the CSUAC bundle of pngs or trawl the Dunjinni forums for the amazing art assets there. You can set dress a dungeon pretty quickly this way.
So, how do you add a .png icon to an existing map? Continue reading “Placing icons on a map in Gimp”
Eric Quigley asked about labeling recently and that prompted me to think a little about how I actually go about labeling a map. Often it’s the last thing to get done, but it’s also the most important. A map without labels is just a pretty picture, it’s not useful. So, it’s worth taking some care getting labels right.
This is a photoshop tutorial, but these techniques are almost identical in Gimp.
Today, a quick one on isometric pen and ink mountain ranges. Continue reading “Quick Mountain Tutorial!”
There’s a lot of old-school gaming posts going round today, and I thought this one would fit in. This isn’t really a tutorial, more a set of thoughts on different ways to indicate walls on a line map. Continue reading “Dungeon Hatching”
Cities and buildings come up a lot in questions. I’ll put together a software specific tutorial on buildings, but today I’m just going to go through my philosophy when illustrating a featured building like a castle or a temple. The process is the same, regardless of software. In this case – ballpoint pen on sketchbook paper.
Really quick one today – this is an illustration of how to draw old fashioned coastal waters. Lots of historic maps use rippled lines to indicate the sea. Here’s a couple of quick pointers on reproducing the effect.
1. Add your first ripple
First, draw the coastline in a nice dark brush – or press relatively heavily with your pen (this was a ballpoint on sketchbook paper). Then, pressing more lightly to get a fainter line, draw a parallel line to the coast. Where your coastline is ragged and fractal, this line should be smooth and flowing. Follow the edge, but smooth off the sharper edges. Try to keep the same distance from the coast as you draw.
2. Add in the rest
Now repeat this with successive lines. Each time you add another line, increase the spacing slightly. Also, smooth off the sharper corners of the line inside. If you have an inlet (like I’ve got here), don’t cram the lines in to get through – smooth over the inlet, and draw another set of disconnected ripples within.
This looks good with a light blue wash around the coastal edge, so this doesn’t have to be just a black and white map technique.
I’ve been asked a lot about how to depict different scales recently. The question is – how do you tell the viewer of one map that they’re looking at a zoomed in region of a small area, and on another map convince the viewer that they’re looking at a large area, zoomed out. The easiest cue for the viewer is mountain ranges. These are the feature that’s different enough at different scales that they can act as a defacto scale-bar.