After showing off the city map tiles for Wayfinder #4 (previous post) it got me thinking. The square format is repetitive and blocky. Also, the directional lighting means the tiles can’t be rotated for variety without it looking like there are 4 different suns. So, whilst they are pretty, they have their drawbacks when trying to create a large map. I also feel that creating a whole city at this level of detail is a bit of a fools errand. That’s a lot of tiles to build a district, let alone a full city.
So I’ve been playing around, and because this is a personal project rather than a commission, I can make my mulling public. So here’s what I’ve come up with so far.
It’s the first of the month – which means a new map pack is out! This month it’s the Sand Dragon Inn, once again in collaboration with Kobold Quarterly and the guys at Open Design. The Inn sits in the baking desert heat, a rare oasis of luxury amid the sand. The thick walls and some simple enchantments keep the air cool and the wine and meats chilled. Surely nothing bad can come from stopping here for a while? Continue reading “New Map Pack – The Sand Dragon Inn”
This was created as a personal piece and was then picked up by Open Design. It has since graced the back page of Kobold Quarterly #13 in glorious full colour and turned up in Sunken Empires – a sourcebook for underwater adventure. It can be purchased at full resolution – 100 pixels per grid – in the Kobold Quarterly store here.