Today we travel to Central Essos – in the heart of the known world.
A Song of Ice and Fire feels evenly split to me between the the action in Westeros and the ongoing adventures of Daenarys Targaryen in central Essos.
Today we travel to Central Essos – in the heart of the known world.
A Song of Ice and Fire feels evenly split to me between the the action in Westeros and the ongoing adventures of Daenarys Targaryen in central Essos.
So a pretty hefty snow-dump just landed on NE and I’m inside looking out the window at a very white NYC. We were out last night and a friend was talking about his upcoming travels, to much warmer climes. So today I thought I’d buck the trend of all the snow pictures, and post a map set in the savannah:
Today, a quick tour of one of the hidden gems of Photoshop – especially for building and structure mapping: The Grid.
A while ago I was commissioned to illustrate a three story ruined keep, with a dungeon beneath, for Mongoose Publishing. This was in my pre-Photoshop days (2009). It makes me wince a bit to see the messiness of the linework in these, but they served their purpose for the job at hand, and looking at old work is a good way to gauge progress.
Images © Mongoose Publishing, reproduced with permission
Islands have a special place in our collective imagination. Islands are the other, they contain treasures hidden from society, mad hermits and castaways, and desperate mariners relieved to find fresh food and water.
Here’s a quick walkthrough of some thoughts on drawing water at the battlemaps/building scale. I was thinking about Mike Schley‘s water style (shown in this map).
I’m going to take an existing battlemap and turn it into an underwater ruin. Here’s the map I’ll be using – a simple ruin from this Ruined Library map pack. Ruins work well as they can easily be the remains of a unfortunate city subjected to an Atlantean cataclysm. Continue reading
I’ve had a lot of requests for tutorials on drawing water recently so I’ll be covering some different techniques of indicating water on maps this week. Today I’m going to cover how to create a rippling water pattern in Photoshop using the clouds filter. This is a little technical, but it’ll become clear why we’re doing this over the next few days.
As light hits the waves on the surface of the sea it’s distorted and that creates a pattern of light and dark across the sea-bed that’s very distinctive. We can replicated this pattern in photoshop with relatively little trouble, but there will be some new concepts so I’ll take it step by step.
This isn’t strictly a tutorial, but rather a step by step for a recent city map. I’ve been doing some city design recently for Rhune: Dawn of Twilight, and got the okay from Jaye Sonia to post some work in progress shots.

Sketch of Damas

In 2011 I was commissioned to create a map of the world of Ilkor for the browser game Ilkor: Dark Rising. The brief was to use a style inspired by the classic Middle Earth maps. Recently GAD Games have released a few of the detail views that I did for them so I get to show them off! I’ll have to wait a little for the full world map to be released, but for now, here’s the detail views: Continue reading