Weekly tips 3 – Dungeons! Using Layer Effects, Stroking Walls and Going Old School TSR Blue

This week it’s all about the dungeon, and I’ve been covering ways of creating dungeon maps without actually drawing anything. These tips should work whether you’re a natural doodler or you think pencils are the devil incarnate.

How to generate pretty dungeon maps for d&d battlemaps

Continue reading “Weekly tips 3 – Dungeons! Using Layer Effects, Stroking Walls and Going Old School TSR Blue”

How to draw hills on a top down map

Today – how to draw simple hills with photoshop or Gimp. This works best for large scale maps, like world maps or regional maps, where you have a lot of terrain to cover.

  1. Lay in the shadows with a large fuzzy brush. In photoshop or the Gimp I’d suggest doing this on a layer with the blend mode set to overlay.
  2. Lay in the highlights with a slightly smaller fuzzy brush. Avoid sharp edges. You want hills to be rolling, and in contrast to the sharp peaks of a mountain range. Again, here I’ve done this on an overlay layer.
  3. Add colour (here I’m a layer with the blend mode set to colour) and leave the hills slightly browner than the flat plains. That helps to differentiate them – and means that even with subtle light and shade they’ll be easy to read at a glance.

A couple of other things to keep in mind:

  • Lay in the rivers first. As rivers drain the water out of hills, they will determine where the hills should go.
  • Less is more when it comes to shadows and highlights here. Your mountains should have the darkest shadows. Make sure that your hill shadows are quite a bit more subtle.

I hope that’s useful, chip in if there’s a particular topic you’d like to see covered!

Barricades and Bonfires – the Siege of the Inner City

Cover image for Ath The Gates fantasy city map pack for pathfinder and 4E D&DIt’s a new month, and that means a new map pack. Once again we venture to cold and wintery climes – unlike the current balmy weather we’re enjoying on the Eastern Seaboard. Today’s map pack takes us deep into the heart of a besieged city of ice, with the armies of the attackers camped outside the central compound. A moat, crenelated walls and sturdy gates bat the final assault. In the stalemate, the attackers have built a robust barricade of carts and wagons to fend off any counter assault. Buildings are shattered from artillery fire but calm reigns before the inevitable storm of the final assault. (map preview after the jump) Continue reading “Barricades and Bonfires – the Siege of the Inner City”

Maps for Grimm Tales by Pantheon Press

Not all the maps I get asked to do are full colour multi-page affairs. Pantheon Press contacted me back in the spring to ask for some black and white maps for their tarot card based game system – Fortune’s Fool. These maps were for their Grimm Tales adventure – I’m sure you’ll recognise a lot of the references:

There’s a special challenge to maps like these. Each map has been uploaded at 100dpi, so the size you see it on the screen is roughly the size it appears in print. That’s not a lot of space to get a lot of detail in, and when you can only use greyscale you lose more tools for differentiating different features.

The sites were fun to walk through, and I got to design the Manor house from scratch – which had some unique challenges due to the nature of the residents. It’s not often that I get to reference Jurassic Park in design discussions on maps – I’ll let you guess why.

Castles, Kobolds and 3D terrain

Kobold Quarterly 18

It’s been quiet around here for a few weeks – but that’s going to change. There will be updates on all sorts of fun developments through the week – so keep an eye out for new things. To start the week – two new products that spun off from the same idea. I pitched some map ideas for the back cover of Kobold Quarterly 18. Out of the collection the one that got picked up was a Keep guarding a Watchfire on the outskirts of the city of Friula in the world of Midgard. There’s a bit of Midgard lore in there, but the core of the adventure is that the adventurers have to storm the castle and light the watchfire. It’s a capture the flag adventure with lots of ways in to the keep.

Just before I go on to talk a little more about the map, let me just spare a few words for Kobold Quarterly 18. That cover is just astonishing. That stands up to the best Dragon covers I can think of. The Kobold is growing some very sharp claws indeed. The content stands up to the cover’s promise. It’s a fantastic balance of fluff and crunch, and continues to walk the line between the different games it supports (now Dragon Age, Pathfinder and 4E) with deft aplomb. Above all, every article can be easily repurposed for use with your own game. A great game idea is a great idea no matter what you play.

For this Kobold I created the Watchfire Keep map for my adventure “Who Watches the Watchfires” that lies within the pages. Continue reading “Castles, Kobolds and 3D terrain”

Midgard’s Frozen North

Fire and ice – the northmen have come.

The map of the northlands of the fantasy land of Midgard for Open Design
The Northlands of Midgard

Open Design has released Frozen Empires, the first regional supplement since the announcement that the world that holds Zobeck would be the world of Midgard. The christening of the world was a good opportunity to change the style of the world maps a little, and this is the first in the new style to be released. Here’s a low res version of the Frozen North (you can click the image above to see a larger version). The full size version appears in the Frozen Empires pdf, and print versions. Check it out!

Ice logo for the Open Design fantasy world of Midgard

New Map Pack – Necromancer’s Lair

Cover for fantasy map pack of the Necromancer's lair dungeon battlemapIt’s the first of the month, and that means a new Fantastic Maps map pack, in partnership with Kobold Quarterly! This month we go dark and dungeon-y with a Necromancer’s Lair. The map shows a large underground room with spiked pits, rubble, raised platforms, gargoyle statues and magic circles. Continue reading “New Map Pack – Necromancer’s Lair”

New Map Pack – The Sand Dragon Inn

Fantasy battlemap map pack of the Sand Dragon Inn for Dungeons and Dragons, 4e and pathfinderIt’s the first of the month – which means a new map pack is out! This month it’s the Sand Dragon Inn, once again in collaboration with Kobold Quarterly and the guys at Open Design. The Inn sits in the baking desert heat, a rare oasis of luxury amid the sand. The thick walls and some simple enchantments keep the air cool and the wine and meats chilled. Surely nothing bad can come from stopping here for a while? Continue reading “New Map Pack – The Sand Dragon Inn”

More IDW Maps – D&D #2: Hide in Plain Sight

Module edition of D&D #2 comic: Hide in Plain SightThe D&D comic series continues to go from strength to strength, with the adventurers led by Adric Fell investigating the source of a mysterious plague. In this edition they find out that an artifact is at the root of events and chase it’s bearer as he flees from Fallcrest. It features fireballs, explosions, pick pocketing and Adric being hit in the head by a rock. Certainly worth getting a hold of.

As with the previous issue #1: Bad Day, this issue was also produced in a limited module edition that contains an adventure module written by Christopher Perkins. I created the maps for the encounters and now that it’s out I get to show them off! Continue reading “More IDW Maps – D&D #2: Hide in Plain Sight”

Dark Sun Maps for IDW

I did some maps for the first Dungeons and Dragons comic – Bad Day. IDW has released a second comic series – this one set in the classic Dark Sun world of Athas. It features the adventures of a gladiator who escapes from the fighting arenas. Here’s a sample (more after the jump):

Silt Sailors fantasy battlemap Map for Ianto's Tomb - Dark Sun #1 comic and Dungeons and Dragons Module by IDW Continue reading “Dark Sun Maps for IDW”