March 4th is GM’s Day and RPGNow is running a GM’s day sale until the 7th. For this time Fantastic Maps are (almost) all $0.99. Dropping your players in lava has never been so cheap! Check them out here.
It’s the first of the month – which means a new map pack is out! This month it’s the Sand Dragon Inn, once again in collaboration with Kobold Quarterly and the guys at Open Design. The Inn sits in the baking desert heat, a rare oasis of luxury amid the sand. The thick walls and some simple enchantments keep the air cool and the wine and meats chilled. Surely nothing bad can come from stopping here for a while? Continue reading “New Map Pack – The Sand Dragon Inn”
The D&D comic series continues to go from strength to strength, with the adventurers led by Adric Fell investigating the source of a mysterious plague. In this edition they find out that an artifact is at the root of events and chase it’s bearer as he flees from Fallcrest. It features fireballs, explosions, pick pocketing and Adric being hit in the head by a rock. Certainly worth getting a hold of.
As with the previous issue #1: Bad Day, this issue was also produced in a limited module edition that contains an adventure module written by Christopher Perkins. I created the maps for the encounters and now that it’s out I get to show them off! Continue reading “More IDW Maps – D&D #2: Hide in Plain Sight”
I did some maps for the first Dungeons and Dragons comic – Bad Day. IDW has released a second comic series – this one set in the classic Dark Sun world of Athas. It features the adventures of a gladiator who escapes from the fighting arenas. Here’s a sample (more after the jump):
Give a man a dungeon and he’ll kill PCs for a day. Give a man the tools to build his own dungeons and he’ll happily be killing PCs for a lifetime. Continue reading “Tilesets!”
Winter is coming. When you venture into the snowy north, where giants roam and mammoths stalk the icy plains, you’d best be prepared. The unwary perish in these treacherous snows.
The hall can be used for giants, or as the throne room of the barbarian king, perched on his mammoth-skull throne. A deep pit in the center of the room could be a sabretooth fighting pit, or just a convenient hole to throw unruly adventurers, before their fate is decided.
The Giant’s Meadhall is a map pack designed for use with a virtual tabletop, or to be printed out and used on the table at home.
You can pick up the map pack on RPGNow.
Rite Publishing has launched a new project today – the Ruins Perilous. The setting for the project is a seris of ruins used as a testing ground for the Questors’ Society. It’s loosely based in the sandbox setting of Questhaven, but can easily be dropped into any campaign. The twist on this project is that it’s a ransom project. People chip in money, and when the threshold is met, the room is released. Donations of more than $3 will net extra goodies – the high res jpg for the room, a side view illustration, a detailed top down token and more.
Here’s a low res sample of the first room to whet you’re appetite: Continue reading “Enter the Ruins Perilous”
Open Design has released their latest patronage project – the Tales of the Old Margreve. It’s set deep in an ancient forest of dark happenings and lingering curses.
As the cartographer for the project I’ve just received the final pdf and it’s a beauty. The layout work is fantastic and really reinforces the feel of old eastern European legends and horror. The anthology draws on fairy stories of the old school. Anyone who read the Brother’s Grimm wouldn’t go gaily into the forest looking for elves. This forest is one of ancient power and you disrespect it at your peril. Continue reading “Gather round and hear Tales of the Old Margreve”
The official first installment of the D&D comic by IDW has hit the shelves and there’s an edition that comes with a module with a nice red cover (reminiscent of some older adventures on purpose I’m sure). There are maps and stats for the various creatures that the characters encounter in the comic. It was fine to be asked to do the maps for this – and here they are.
First off we have the opening location in a bar when a chasm opens in the floor and all sorts of badness comes out, the Staggered Goat: